

Khan, who was awarded a MBE for his services to architecture and is currently working on the renewal of the Barbican Centre and the new London Museum, is known for his radical approach to architecture, which merges history with the future, grounding projects in material experimentation and social context.Īward winning Ghotmeh, who is designing the 2023 Serpentine Pavilion, creates work that sits at the intersection of art, architecture and design.

Both museums are situated in AlUla, a destination in northwest Arabia with 7,000 years of continuous human history. Will design the museum of the Incense Road. Will design the contemporary art museum and So you'd come close to doubling your pop growth/district additions, as opposed to a singular city that can only gain districts/pop at an extremely throttled rate.ALULA, Saudi Arabia, (GLOBE NEWSWIRE) - The Royal Commission for AlUla (RCU) announcesĪs architects for two upcoming museums in its constellation of cultural assets. You'll lose the infrastructure incomes from the feeder, but get the districts/pop. I suspect the only "advantage" to merging might lay in making feeder cities, whose only purpose is to feed into your mega city. To the point that even going full production build, you still end up with ~3-5 turns to build districts. A big city would probably overtake two small, once it hit a critical mass for making more districts, but the game explicitly increases district cost after each district built. Two cities > one city, all things being equal, because of the big bonuses that you get from infrastructure buildings. An in the game UI how does one merge cities?Īs far as I have been able to tell, the game seems to go well out of it's way to make "going tall" difficult. Is 'creating insane metropolises' good or bad? Could you elaborate a bit. Side effect: creating insane metropolises Originally posted by SirKnechtalot:purpose: going below your city cap again
