

Features extra levels, rearranged audio, passwords, spoken endings, and of course, some better animation here and there. GET READY.Ī tactical RPG that has a few resemblances to Fire Emblem.Ī groovy rearrangement of the original Jim. Horizontal SHMUP with an 80's hair metal soundtrack and an actual in game plot told through level progression. This can be seen, for example, on Kega Fusion by using the "Double Raw" render plugin to disable the stretching. The TV would stretch the picture to the proper 4:3 ratio, and emulators may do it by default. That's because several Mega-CD games used the low-resolution "H32" mode (256x224), while cartridges typically used the "H40" mode (320x224).

NOTE: you may notice that some screenshots below have unusually "square" proportions. Still, the games are region-locked, and it takes modding or a special cart / Flashcart to bypass that. PROTIP: as the Mega-CD was released long before CD burners became popular, it has no copy protection system.

Regardless, both are identical in performance. Model 2s do have a tendency to last longer since there's no mechanical tray to load and eject each game. The Model 1 Mega Drive does require a plastic extender to "properly" fit on the Model 1 Mega CD. You can use either system model (or the SG Mega) with either Mega CD, but the Model 2 looks small on top the Model 1 Mega CD.

The Model 1 was built around being used with a Model 1 Mega Drive and likewise for the Model 2. The Model 1, with a mechanical tray for the CD drive. It could also be combined with the 32X to form a behemoth of a system for which only six (terrible) games were made. All this power was mostly wasted on hilariously cheesy FMV "games" nonetheless, this system had a good number of quality games. Known as Sega CD in the US, this was not just a CD drive for the Mega Drive: it added a faster CPU, new graphics and audio processors, and more RAM.
